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Amiga Format AFCD52 (Issue 136, May 2000).iso
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ultimav.txt
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2000-02-23
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You can fight for money but don't steal food. It can be bought in Moon-
glow. Look in the chambers of Lord British for the magic carpet. The
cities and shrines are almost the same as Ultima 4. You can find people
in every town who know the passwords to the dungeons. You will need to
get an item from Empath Abbey to climb the mountains before completing
the game.
Starting Off
When first starting the game you will find yourself in a hut in the
middle of a thick forest in the NW of Britannia. Before you leave this
hut have a good look around, not only inside but outside. Find the horse
and talk to him. You should save your game before you venture out into
the wilderness this will save you having to go through the stuff at the
start again if you happen to get killed. I recommend that the first
place you visit is the Castle of Lord British. Getting there should be
simple since now you know where you are. Just make your way East to the
Dragon Spine Mountains and then follow them south until you find the way
through. This appears on your map as an plain brown area. Save your
game along the way incase you run into some monsters and get killed.
Exploring and Mapping
Again in this type of game accurate map making is very important, map
everything, Towns, keeps, lighthouses and especially dungeons. Mark in
all doors, secret doors, traps and ways up or down. And label things
like Inns, taverns, Guilds, Apothecaries, pubs, shipwrights etc. Some
times it will be necessary to visit one place more than once so if a
certain person tells you to get a piece of information from somewhere
else then make note of where he or she was so you don't have to go
searching again when you return. Once you have found a Sextant (and
there is one to be found) make a list of all the localities and their
grid references, it will help. You will notice that there are a lot of
inscriptions or runes around the map. Make an effort to translate all
of them into English, you will need to know where some key locations are
later in the game.
Finding Your Party
Unlike other Role Playing Games in Ultima you must find your party and
not create it. Since Ultima IV (Quest Of The Avatar) the rest of your
party have gone on to live there own lives and do other things, you will
come across them in your travels and you should allow them to join you
once again. If you are new to Ultima you of course won't know who I am
talking about, when you come across them they will recognise you. But I
will give you a list of all of them and where to find them,
Jana - Secret passage under the town of Yew
Mariah - The Lycaeum
Katrina - New Magincia
Gefory - Buccaneer's Den
Dupre - Bordermarch Keep
You may only have six characters in your party at any one time so you
must choose who you will have.
Dungeons
Some of the dungeons you will delve into are very intricate, accurate
mapping is a must. I don't find it necessary to map dungeon rooms, I
just represent them as a square with an `R' in it. If the room contains
a way up or down I just put a little up or down arrow in the square.
Some rooms will have secret panels that you must push or walk over in
order to open up other parts of the room. Sometimes you may have to
throw something like an axe in order to activate a panel, or open a door.
It's a good idea that when you have defeated all the monsters in the
room to walk around a bit and push things in order to see if there are
any secret passages. A good guideline to follow is that if the word
"Victory" doesn't appear when you have killed all the beasties there is
something more to do.
Combat
Get into as much combat as you can. The more experience points you have
the more levels you will gain, and the stronger you will become. What's
different about the combat system used here is that the character who
kills the monster gets the experience points, instead of everybody
getting there share. So try and give everybody there share of kills, so
you won't have some characters falling behind in levels. Having a mage
that can cast spells from the 8th circle is a must, spells like Cone Of
Energy really come in handy in the latter stages of the game. Although
getting to the 8th Circle takes a long time. Don't keep weapons that are
of no use, sell what you don't want.
The Underworld
The Underworld is a big place and you must go there a few times in order
to recover certain artefacts. I always used a different save disc when I
visited the Underworld, it's a very hard place to map and you will get a
lot of combat practice. Getting lost is very easy to accomplish, so take
plenty of magic gems with you. You will also notice that there isn't
much light in the Underworld so make sure that you have plenty of torches
and enough of the appropriate reagents to mix a lot of Vas Lor (Great
light) spells.